Blender · Workflow tip

How to enable viewport transparency in Blender

Want to see through an object while you model, without the outer layers getting in the way? There is a clean per-object way to do it in the Solid viewport, and it is not the X-ray button.

How to enable viewport transparency in Blender video thumbnail
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Editor's note (July 2026): This technique still works the same in current Blender (4.x and 5.x). The Material Properties Viewport Display color and its Alpha slider are unchanged, and X-ray is still Alt+Z. This is a workflow tip from the "Learning Blender after SketchUp" series; if you are new, Part 1 is the place to start.

The short version

In Solid viewport mode, select the object's material, open Material Properties, and scroll down to the Viewport Display panel. Open its color picker and drop the Alpha value: 0 is fully transparent, 1 is fully opaque. That makes just that object see-through in the viewport, unlike X-ray, which affects the whole scene. It only shows in Solid mode, and you are limited to simple flat colors.

Viewport Display, drop the Alpha. Per object.
The problem

Seeing through layers as you work

I ran into this making my Cubeception model, a build with a lot of nested layers. I wanted to see the lower layers while working on them, without the outer layers getting in the way. Just hiding the outer layers would have thrown off my sense of where everything sat, so transparency was the answer.

The obvious tool is X-ray, and it is great for selecting geometry on the far side of an object without spinning your view around. The catch is that X-ray applies to everything in the scene at once, which makes it awkward on a complex model where you only want one part transparent. There is a better, per-object way.

The Cubeception model in Blender with nested cube layers shown transparent so the inner layers are visible
Cubeception: nested layers, each set to a different transparency so you can see inside.
The method

How to make an object transparent in the viewport

With the viewport in Solid mode and the object's material selected, open Material Properties and scroll past the Preview and Surface sections to the Viewport Display panel. Click its color swatch. Whichever color system you use, they all have an Alpha option.

Adjusting Alpha sets the opacity: 0 is completely transparent, 1 is completely opaque. That is the whole trick, no shader nodes and no lighting setup. And because it is per material, only the objects using that material go see-through, not the entire scene. You can even grab a quick flat render of the result with View then Viewport Render Image.

The Viewport Display color and Alpha option in Blender's Material Properties panel
Material Properties, Viewport Display: open the color swatch and lower the Alpha value.
The limits

The caveats: Solid mode only

This is a Solid-mode trick, and it helps to know why. The Viewport Display color and opacity were, I am fairly sure, originally meant for color-coding and organizing the assets in a scene, which is why you are limited to simple flat colors here rather than full PBR textures.

  • Solid mode only. Switch to Material Preview or Render Preview and this transparency is gone; there you need actual materials with real alpha.
  • Not for final renders. Cycles can show transparency in render preview, but you would not want to model in render preview. EEVEE's viewport transparency options give poor results for this use.
  • Flat colors. Do not expect textured, photorealistic surfaces in Solid mode. You can still tweak global lighting and import a MatCap from the Viewport Shading options.
Put it to work

Where this is genuinely useful

On Cubeception I gave three materials the same color but different alpha values, which let me keep track of every layer without any of them blocking the view. But the use I keep coming back to, with my civil-engineering background, is architectural. If you have a model where you want to see the interior, make a wall or a roof transparent to look inside, or simply to mimic windows.

A house model in Blender with a transparent roof so the interior rooms are visible from above
A transparent roof turns a closed model into a clean cutaway of the interior.
Common questions

Frequently Asked Questions

How do you make an object transparent in the Blender viewport?

In Solid mode, select the object's material, open Material Properties, and scroll to the Viewport Display panel. Click its color swatch and lower the Alpha value: 0 is fully transparent, 1 is fully opaque. It affects only objects using that material.

What is the difference between this and X-ray in Blender?

X-ray makes the whole scene see-through at once, which is handy for selecting hidden geometry but messy on a complex model. The Viewport Display Alpha is per material, so only the objects you choose become transparent while everything else stays solid.

Why can't I see my viewport transparency in Material Preview?

The Viewport Display color and opacity only apply in Solid mode. In Material Preview or Render Preview you need real materials with actual alpha, because those modes render the surface shading instead of the flat display color.

Can you make a roof or wall transparent to see inside a model?

Yes. Give the roof or wall its own material and lower that material's Viewport Display Alpha in Solid mode. The rest of the model stays solid, so you get a clean cutaway view of the interior space.

Is viewport transparency good for final renders?

No. It is a Solid-mode modeling aid limited to flat colors. For a real transparent look in a render, use proper materials in Material Preview or Render Preview, where you control alpha through the shader.

The bottom line

A small setting that changes how you model

Remember the one rule: this is for Solid viewport mode only. For sophisticated, render-ready transparency you still need the full material system. But as a modeling aid, being able to make any single object see-through, without X-raying the whole scene, is one of those small features that quietly improves how you work.

That wraps this run of Blender tips. If you jumped in here, the full Learning Blender after SketchUp series starts from the very basics of navigation and builds up from there.

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